Table Techniques: Puff-Puff-Pass
The Problem:File under “endless loop”: A character (PC or NPC) wants something from another character, who doesn’t want to give it away. Back and forth they go, request and denial, request and denial,...
View ArticleSmall Conquers Big: Building your Creative Work 15 Minutes at a Time.
Pressfield’s always got good stuff, but his piece on Thinking in Blocks of Time really resonates with me and how I’ve been working lately. To expand on this a little, here is something I’ve been...
View ArticleStructure First, Story Last.
I’ve been working a lot with how RPG sessions are run and planned. What’s been bugging me is that it has always seemed difficult to find that right blend of preparation and improv as a GM. I’ve run...
View ArticleKeep Your Marvel Games Flowing with the “Pull List”
Here’s a nifty little technique I like to keep prep light for your Marvel game and give players what they want. At the end of each session, take about 5-15 minutes to create a “pull list” (thanks Cam...
View ArticleThe Pull List Template
I posted my pull list technique earlier in the week. Brian has his variation of the technique on his site, which you should also check out. Here is the template I use in a google doc for my Marvel...
View ArticlePerpetual Action: A method of running Marvel games.
A style that we’ve settled on for running Marvel games that I’ve found works great in a lot of situations and works without any extra rules or rulings is what I call Perpetual Action. The standard...
View ArticleGameable Culture: Where I’m From
We’ve done a lot of talking about different cultures and diversity this month. One thing we haven’t discussed though is what does culture mean in a game? Culture is a context that defines the...
View ArticleGameable Culture: What I am.
Last post we discussed getting culture up front in a game. We started building a cultural framework. Before I go further, I want to address some great points that came up from that article. Aren’t...
View ArticleNew Rules of Fantasy #2: Action, Not Violence
Violence is overrated. Let me tell you something about myself. Since kindergarten I've been obsessed with combat sports of all types. I've consumed probably hundreds of ultra-violent pieces of media,...
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